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Battlefield 2 maps operation husky
Battlefield 2 maps operation husky







battlefield 2 maps operation husky

The Axis must defend the radio station from the Allies. Sniper rifles are also viable but may be risky considering any good position that a sniper can access, any soldier from the other team may also access.Ĭondition for Overtime: A piece of intel is being held by the Allies or is dropped on the floor.Īfter the Allies manage to get the intelligence they must capture the radio station to transmit the intelligence. LMGs can have a field day, easily holding down the fort for the Axis, or providing cover fire for the Allies. Be warned that Axis players may flank and intercept the player on the way to the table. When picking up the intel, the player will have to bring it to the planning table of the building opposite the building holding the intel. Intel C spawns in the room next to Intel A, on another table.Īllied soldiers can pick up each piece on intel instantly, whereas the Axis have a noticeable return time, comparable to fuel cans for the Allies in Operation Griffin. Intel A spawns on the table on the second floor of the building. The Allies have access to Molotov Cocktails, which do not have a limit but instead refill over time. The Axis have access to a limited amount (15) tripwire bombs in boxes in spawn which will attach from one surface to another surface opposite it. The Axis must prevent the Allies from capturing all three pieces of intelligence.

battlefield 2 maps operation husky battlefield 2 maps operation husky

The Allies must gather three intelligence A, B and C. However, they are stopped by the 15th Panzergrenadier Division of the Wehrmacht. On July 10th, 1943, Task Force 343 of the 45th Infantry Division arrives at the Town of Ragusa in Sicily, Kingdom of Italy to acquire intel on important strategic targets for bombers in Palermo and Naples and transmit it to HQ.









Battlefield 2 maps operation husky